Regenerative Hull kicks in after 10 days from last dmg taken if info i found is correct, so in some circumstances they can be beneficial to speed up. I think it's Ancient Cache of Technologies that has the heavy platforms. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhere Defense platforms, however, are not worthwhile. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Large missile launchers have an enormous range. Munqaxus. Compatible with Stellaris v3. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. Missile Cruisers, Carrier Battleships, X-slot+Carrier Battleships, Carrier-Cruisers, Hangar-Defense. Because every Archaeo Weapon is Rare and has a low weight-chance, TA's 1. Keep in mind that starbases fight way below their listed fleet power. Generally, if you have venerable, or enduring and. I have by random chance, only 1 possible route to an enemy aggressor, and there is a bastion on that point. For guns you could take the choice of two heavy batteries or four small lasers or some other combination depending if you took a light, med, or heavy platform. Dist. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. The Angry Hive - Hanger components on both. 1. This means that Ion Cannons get left behind. Defense platforms are pretty weak, and unless you're stacking large cost discounts are usually not worth building. In this regard they can be invaluable. If you're up against a Battleship fleet and aren't worried about enemies. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. * Defense platforms not have Large utility slots instead of medium ones. Yup, defense platforms are kinda useless. Instead of a bunch of ion cannons and defense platforms, you could just have a "home defense fleet" that will do about 400,000 times better If you're that intent on building defense platforms, it's best to ignore ion cannons in favor of L slot platforms with nothing but neutron launchers. And in that game I didn't have the Unyielding-tradition. Specialist_Growth_49 • 1 yr. * Starbase Defenses Extended 2. Hangars seem to work better in that situation because really all they have to do is help hold the line for a bit until you can get reinforcements in place. best you can do is stack plattform with ion. Stellaris Defence Platforms Stellaris Defence Platform designs will be analysed to find out how well they perform. I've got the economy to support just about anything and I parked a citadel over it, but now I'm wondering if my defense platform mix is correct. Best design is pure strike craft. Wooden-Many-8509 • 1 min. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. Defense Platforms are cost roughly 1/3 of a corvettes upkeep costs, but have about double the power. A Starhold with some hangar bay modules and the maximum amount of defense platforms with hangar bays can reach fleet power values that will cause the AI to not even send fleets into its system. So if your economy is tight, they are a great weapons to have. Honestly defense platforms will rarely stop attackers, AI or human. simply put, you need, at the very least, equivalent fleet power (& ship numbers, if possible) to compete effectively against your enemy. ago. Research Blue Lasers (thus making the initial red lasers obsolete) 3. maybe makes sense. more point defense, less hangars. 06% of the cost. . You can just build a ship instead with those alloys and get the same thing, but better in basically every way. 15 votes, 11 comments. However, the maximum power a fleet can bring varies by map size. Currently, if you want to change an existing defense platform's template, you need to destroy the existing defense platform and build a new one with the. In terms of defense warfare, Stellaris doesn't make sense at all! You have planets and starbases, each with different functions, and the port being much more important, marking borders, producing ships, "containing" stations, portals and structures within itself; but it is the planet that is costly to conquer with invading armies and. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. com] and run event eac_aw_dpl_actions. In my experience, Shard can usually be handled by a fully loaded Star Fortress (Lv. Thread starter Verx90; Start date Oct 10,. The best use of defense platforms I've found is to split the DPS of the attacker off from a single starbase defending into multiple targets. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Hangars are the only way to go on defense platforms, and a mere 10% extra range and tracking isn't going to change that. Defense platforms are not ships. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. more point defense, less hangars. Your. Alpha strike is often decisive in Stellaris fleet actions, and giving it up hurts. The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). Jul 7, 2021. ago. This platforms are pure amoeba flagella in this case. Some amount of Shields, mostly Armor. If you use the +50% Range Building, Targetting Uplink, those. However, instead of connecting to all the other L-Gates in the galaxy, all L-Gates travel to the same place: a little system outside the galaxy, known as the Terminal Egress. Note: Your empire has a Star Base capacity. Fleet power is the way to go, don't put your defensive installations on the borders. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. They will drag fleets into combat and force the fleet to either deal with the starbase and its escort of defense platforms or force a retreat. I recommend avoiding the blending of station strategies because it just dilutes the specialization of your strategy. The best Defense Platform is the one you never build. Unfortunately, the original authors have not updated it for a long time. just a list of ships, the platforms aren't listed. I don't think defense platforms will single-handedly repulse an enemy fleet. The option to build a starbase will now be available. 31. Well, I had a feeling I was gonna feel like a dumbass after someone answered. Find a partner. In this context, the attacker would want/need Point Defense to mitigate the starbase support in a battle outside of the range of the M-slot weapon alternatives. ago. In an ideal world, it should matter what the platforms are. 3) and I can't seem to find where to retrofit defence platforms. Check out my home page,. That's the best way to use defense platforms. You can never move your defense platforms, so. I noticed this fact when I saw that 1 type of defense platform had a way lower upkeep. )Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Ion cannons are actually fully free and have no upkeep costs whatsoever. Ion cannons are actually fully free and have no upkeep costs whatsoever. Authority has minimal ability to be best. Defense platforms on the other hand are very questionable and often a waste of alloys. ; About Stellaris Wiki; Mobile view 123K views 1 year ago. you're misunderstanding, there's no option to build platforms. I'd go so far as to say ACs are a better defense than offense. Thats the "pain" Defenseplatforms also needs upkeep (Check shipbuilder);) Also check if you are over your starbase Cap , It's okay to exceed most of the soft caps in Stellaris, even if you only have a vague idea what you're doing. 4. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Now that said, I do agree that defense platforms need a lot more love. You need to zoom in closer when looking at all the planets in a system. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Stellaris Game Director. Half and half on shields and armor, and 2 auxiliary fire control. The remainder is split on a roughly 1:1:1 ratio between PD/missile, hangars, and a 1 KA and 1 NL station type. Development on useless things like defense platforms and strike crafts are a waste of their time and budget, they are like redundant appendages. Intel automatically increases or decreases towards the intel cap for the target empire. Defense platform Juggernaut / Star-Eater Colossus Required technology Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Cost Power Power Fission Reactor 10: 75 20: 140 40: 280 80: 550 160: 1100 20: 200 560: 3850 Fission Power Fusion Reactor 13: 100 26: 180 52: 360 104: 720 208: 1450 26: 260 730: 5000 Fusion. Now updated for 3. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. Raaaage-Alert • 4 yr. Tinca12 • 10 mo. ATM pre-rework at least, Defense Platforms are highly situational and not seen as worth wasting alloys on compared to just building more ships, and likewise, after the update, Habitats will be much more niche. Oligarchy is something all democracies should switch to. If 3 platforms on every Starbase along main trade routes are not enough, you can set one of those. You can also put the range module on your starbase to increase engagement range. For piracy hangars. Currently Starbases and Defense platforms suck, I recommend we brain storm many changes to improve their performance. Miniaturized Defense Platform Components - a technology to unlock Heavy Defense Platforms which have twice the hull points and twice the weapon mounts of standard Defense Platforms. While having a constructor selected, click in space. . ; About Stellaris Wiki; Mobile viewHello, I would like to hear your opinion about starbases and Dp settings. Stellaris Defence Platform designs will be analysed to find out how well they perform. ago. Head canon is the station was so badly out of date that there was no choice but to rip it. When the starbase is lost, all defense platforms are lost as well, you will have to rebuild all of them. The Prethoryn Scourge weapons dont have an upkeep associated with them. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 2. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. 25x for an equivalent amount of other repeatables on another weapons platform. Thank you very much, I. Also imo; The best thing about a strategic coordination center is the extra defensive platforms it allows per starbase. 0 unless otherwise noted. Due to their ability to bypass shields, Strike Craft are very effective against other Strike Craft. 2x Hangar module starport are superb value in the early-game, 3x Hangar/1x shipyard starholds stay relevant for quite some time and can provide a superb staging base for your fleets (seriously, make sure you include that shipyard, your fleets repair basically instantly at a starbase with a shipyard and it's well worth the inclusion). Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. ago. Starbase auras are still great, but defense platforms are a waste of alloys. Thought I was safe behind the top of the line base and defense platforms. They. 1 - New "Tactician" computer available from the start that allows the player to issue real-time commands during combat. So, this thread gets made once every few months, but I felt like I should bring it up again. You should be building these defenses in choke point systems. You can just build a ship instead with those alloys and get the same thing, but better in basically every way. The influence cost is a base of 75, multiplied by the number of hyperlane jumps, including bypasses, between the target systems and the empire's closest owned. Small Disruptor (The most. Stellaris. Yup, defense platforms are kinda useless. Content is available under Attribution-ShareAlike 3. Defense platforms. Give the starbase the + 50 % range module, make sure there's at least one hangar module on there if you have it, park your fleet about halfway between the system edge and the base from where the enemy will pass. Per page: 15 30 50. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. Give those ones a ♥♥♥♥ ton of defense platforms and missle/gun batteries. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. Rule Zero of Stellaris combat: autodesigned ships suck so much they have an event horizon. ago. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Scirocco16V. Stellaris. Each can be damaged or destroyed. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. 7 comments. The Tracking and Range, however, look irrelevant. Your platforms will do their job only upto early midgame. Some are giant spaceborne aliens, but the Enigmatic Fortress is ancient abandoned stronghold. Second priorities are anchorages and trading bases. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. Stellaris > General Discussions > Topic Details. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Thasher Class Assault Ships - Doubling as both my point defense and kinetic weapon platforms my Thasher class ship is 2 small point. Pocket Sand - Both point defense/flak battery components. Defense Platforms haven't been worth building in years / ever besides for RP. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. There is a hidden catch. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. Return Defense Stations and Defense Fortresses to the CURRENT Starbase system. Usually either the fleet can scrap the entire thing or would die trying. . Theutus Dec 9, 2021 @ 10:24am. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Note the change in fleet power. However, AI that prefers explosive weapons will use S slots on defense platforms if its regular missiles are more. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. Stellaris. This is my second mod for Stellaris and is still in beta, it requires Apocalypse for some elements. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. . They buffed torpedos amd missiles, so you gonna need more pd. Defense platforms are not ships. Compatible with Stellaris v2. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. 3) and I can't seem to find where to retrofit defence platforms. +33% starbase/defense platform hull/damage +50% defense platform cap is actually hilarious. If you have enough fleet power to be. E. It's just a border station with defense platforms for border defense. Stellaris Defence Platform designs will be analysed to find out how well they perform. Defensive Platforms and Starbase Modules exist to be a deterrent. You can never move your defense platforms, so. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. Probably ~ the same usefulness as Tachyon Beams. ; About Stellaris Wiki; Mobile view7. Chazman_89 • 4 yr. Ion Cannons are both better than defense platforms, and also do not benefit from the hull upgrade (they're glass cannons with long range; if they're getting shot at, they're already dead anyways). However, Missiles can be shot down beforehand by Point Defense (shortened to PD). By the time they reach enemy ships, most of combat is already over. 2 then it would have silently reverted a change made in the 3. Not only will you get a massively productive planet if you defeat them and claim the system, but the admiral leading the fleet will get the Dragonslayer trait. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. 9. 9 Meta Update] August 27, 2023. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough to build one. Then assign a mercenary admiral you hired from the raiders to that same fleet instead. And before anyone says: "That would make attacking hard!" That's literally the point. I really think that any viable late game fortification would need sturdier platforms in order to withstand the initial alpha and not be completely obliterated, as it is currently, building. The influence price can fluctuate, which I will explain more about soon. ago. So if your economy is tight, they are a great weapons to have. 1. 0 is the starbase weapons. Personally, in early game I prefer to build my starbases with the following setup: gun battery, DP hangars and some Point Defense station. Strikecraft are the slowest weapons (mostly because the fighters need to deploy, position, accelerate into range, and then attack after combat has already started) in the game for an alpha and will despawn once the carrier is destroyed. Option to Auto-Rebuild / Auto-Upgrade Defense Platforms. #1. . They add to the firepower of the spacestation that they are attached to. NixBoxDone Sep 28, 2021 @ 5:56am. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. 2. Ygolnac Dec 27, 2017 @ 6:55am. The starbase itself is where I put all the hangars. This basically means Swarmer Missiles and Hangars are the only good options for Defense Platforms. For existing games, you can open the game console[stellaris. Orbital Defense Platforms Beta. Ygolnac Dec 27, 2017 @ 6:55am. Early game hangars. Something you might not know about defense platforms. Mid game. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. The other DP is large weapons, the longest range possible (no missiles). Defense platforms fall under ship upkeep. The problem becomes even more severe when you consider defense platforms. There are two basic types of defense platforms in Stellaris. Have one guy do all point defense, and the other guy do all missles. 9 comments Best Add a Comment BadAtVidya92 • 5 mo. huh. I also wonder if there really are 65/16 defense platforms in place. In any case for a defensive bastion, what you want are as many defense platforms as optimized against your enemy and taking as much advantage of the system effects as you have time/energy/resources to design and build. Flexibility. Discovery is a top first pick in most strategies. ; About Stellaris Wiki; Mobile view Hello, I would like to hear your opinion about starbases and Dp settings. Also the defence modules (missile module, battery module, hangar module) add their. and rebuilding takes decades while. #shorts #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot. The best defense is an eternal one. Low. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. If you are near your naval capacity and have positive income, build anchorages. breakingdefense. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. * (Le Guin) As with any mod that affects game play, NOT achievement compatible. But that 25% armor damage means you'll get hard countered if the enemy adapts and runs all armor. 1. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. Fortifying our Starbase to ensure its survivability in the event of an attack. Preferably id like an upkeep trait, a increased hitpoint trait and a fire rate trait. Defense platforms and starbases are very strong in the early game, if used well. However. Being a jack of all trades won't do well for you in Stellaris. Keep in mind that starbases fight way below their listed fleet power. Starbases need to be looked at again. The maximum about of strength a starbase can have is fixed in all games. r/Stellaris. To put things in perspective, if I would rate Hangar platforms a 10/10 as far as platforms go, the next-best platform would be heavy at a 7/10, then Missile at a 6/10, then Light at a 4/10, Medium at a 3/10, and Point Defense at 0. paradoxwikis. Subscribe. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. 3-9 of them on a starhold easily demolish fleets trying to get past my choke points in the early to mid game. Yes, for the reasons you stated: they don't use up naval capacity. Because for all intensive purposes a starbase has that fleet power however since a starbase is a single thing weapons that deal a high damage are extra effective and don’t suffer from nuking something. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. 9 Reanimators. You can also put the range module on your starbase to increase engagement range. Update Ion Cannon. Destroyers aren’t remotely comparable. Late game it's all heavy. You should have a list of possible platform designs on the right-most screen of the defense tab. Shield nullification let's you go full anti-armor. Change the Carrier. . Hangar is the only type of platform worth using. This is incorrect, without mods, you have to manually select each station and click upgrade. gekp78 Second Lieutenant. New loadouts for Bow left side only: 4 M slots, 4 G slots, 2 H slots, or 2 L slots. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. If you are going to spend Alloys on Defense Platforms, the Hangar is by far the best selection and completely outclasses every other weapon you can outfit. In theory it does also grant extra evasion, but as mentioned Corvettes will usually be hitting the cap anyways. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. 9 the game used to have three tiers of defensive platforms all the way up to fortresses, currently only the smallest one of those is available for construction. D. Step 1: fill a solar system with then. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. Useful Stations was one of my favorite mod. Join. Hangar is the only type of platform worth using. . The technologies required to unlock them are back. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. It's wormhole stations that need to be built outside of gravity wells. No more micro mangement replacing destroyed defense platforms. Democracy is a good unity start if you take beacon of liberty and fulfill goals. * Starbase Defenses Extended 2. The general rule of thumb for Leviathans like Shard is about 30k fleet power. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. #3. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Defense Platforms are seriously overpriced for their combat performance, and you are always better off with spending Alloys on fleet. Add bookmark. For…Someone on the forum made a really good write up on how ship engagement works, and demonstrated mechanics that I didn't know existed even at 2,000+ hours in the game. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. t1: 15% tracking 25% fire rate. Wooden-Many-8509 • 22 min. Make a hanger bay defense platform design and build those along your trade routes and you won’t need to use up starbase slots. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. It adds back the defense station and defense fortress that were removed after 2. g. ChildishJack • 2 yr. Something that is puzzling me in 2. Ancient Shield Overcharger's value depends on what weapons the enemy is using, but can really help against Torpedoes, Lances, and Neutron Launchers. No, you should be able to build military stations almost anywhere. Business, Economics, and Finance. Used on battleships, titans, and defence stations. What's not so great is that they're both Engineering techs, where they compete with about 10 other great techs. Stellaris Wiki Active Wikis. Then look at fleet comp. Put long range weapons on the defense platforms. Apr 4, 2019 703 24. Stellaris Ship Design Guide 2023 [3. 1000 and that should enable the functionality on all existing military stations. Thank you very much, I. Starbase Defenses Extended. ago. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. This page was last edited on 28 February 2018, at 06:00. breakingdefense. Charybde. Automatically regenerating makes sense, although I will add the caveat that it should only happen if you win the battle. You can build more star bases. I find that, in Stellaris, the best defense is a good offense. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Ion cannons taking up 8 defense platform slots is just too much to be worth it. In this video we will look at a variety of. in general prioritize modules over platforms. Games. The thing to be wary of in general with defence stations is that they are very fragile and therefore tend to underperform their on-paper combat power. Adjust the templates according to your needs in the ship manager. The other platforms mostly depends on. Something I didn't realize until just yesterday, you can build defense platforms in star systems where you haven't upgraded the starbase. They keep a single frame for the entire game and thus get blown. Buildings#shorts #stellaris #howto #tutorial #tips #guide Discord: tip is about how to build d. • 5 yr. Nice one to hold enemies, prob best one. Reintroduces the medium and large military stations which can be build at starbases just like defense platforms. Trap, because they cost alot of resources, and cant move, often its better to build ships. The technologies required to unlock them are back. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Anything smaller than the L slot will be outranged by any player-controlled fleet that just stays at 150 range with carrier computers and a Cautious admiral (for Neutron Launchers to have >150 range). Build a platform 3. For existing games, you can open the game console[stellaris. Demonic-Toothbrush • Life-Seeded • 6 mo. Therefore, I decided to re-upload it and adapt it to the newest version. Then ideally you want any enemy fleets to be under fire from both the defense platform as well as your. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning.